The Fantasia International Film Festival, now in its third decade, has solidified its reputation as one of North America’s premier genre film festivals, renowned for championing audacious and boundary-pushing cinema from around the globe. Its selection of "Cherry and Virgin" for a world premiere underscores the festival’s commitment to showcasing innovative animation and unique storytelling, particularly from Japan, a country celebrated for its animation prowess. The festival platform provided an ideal setting for Kawajiri and Okado to elaborate on the intricate creative process behind a film that challenges conventional animation norms while exploring universal themes of connection and vulnerability.
Genesis of a Narrative: Personal Echoes in Script Development
The screenplay for "Cherry and Virgin" is notable for its deeply personal origins, with director Masanao Kawajiri revealing that several key narrative elements directly stemmed from real-life events that unfolded during the film’s development. Speaking to Asian Movie Pulse, Kawajiri explained a poignant instance where the unexpected death of a close friend profoundly impacted him during the writing phase. This personal tragedy was subsequently woven into the fabric of the story, forming a critical inciting incident for the protagonist, Ryo. In the film, the death of a friend prompts Ryo to venture onto a dating application, compelling him to re-evaluate the pervasive isolation within his own life and seek meaningful connection. This integration of a personal loss imbues the narrative with a raw emotional authenticity from its very beginning, establishing a melancholic yet hopeful undertone that resonates throughout the film.
Beyond his own experiences, Kawajiri adopted a remarkably collaborative approach to scriptwriting, extending his research to the very individuals bringing the film to life. He meticulously interviewed the performers, character designers, and various artists involved in the production, seeking to capture their personal experiences, relationship dynamics, and professional insights. These candid conversations were then integrated into the screenplay, effectively blurring the lines between fiction and reality. This method allowed the fictional characters of Ryo and Ami to draw upon a rich tapestry of genuine human experiences, lending them a relatable depth and complexity. Kawajiri articulated this process, stating, "I interviewed the actors and the people responsible for the character designs, and included many of their real experiences." This commitment to extracting authentic human stories from his collaborators underscores the film’s dedication to portraying nuanced emotional realities.
A Tapestry of Visual Styles: Unconventional Animation as Narrative Device
Perhaps the most distinctive and critically discussed element of "Cherry and Virgin" is its audacious decision to depict its central characters through contrasting animation styles, a bold choice that serves both an aesthetic and a profound narrative purpose. Ryo, the erotic manga artist, is primarily presented in a monochrome palette, a visual choice that directly mirrors the black-and-white aesthetic of the manga he creates. This stylistic decision not only grounds Ryo in his professional world but also subtly reflects his internal state, perhaps hinting at a certain simplicity or lack of vibrancy in his perception of intimacy. In stark contrast, Ami, the commercial illustrator, is rendered through a more colourful, fluid, and expressively dynamic visual language. Her vibrant depiction suggests a different emotional landscape, perhaps one more open to external influences or internal complexities, even as she struggles with intimacy.
Kawajiri elaborated on this unique approach, explaining that it directly emerged from the film’s central thematic concern: the intricate nature of encounters between diverse individuals. He posits that each character is effectively depicted as they perceive or even draw themselves, implying that their appearances are not bound by a single, overarching, unified aesthetic vision but rather by their individual internal worlds. This concept challenges traditional animation conventions, where stylistic consistency across characters within a shared scene is typically paramount.
The implementation of such a divergent visual strategy presented significant technical and logistical hurdles during production. In a conventional animated feature, a single artist or a small, unified team might be responsible for all characters appearing within a particular shot or sequence to maintain stylistic harmony. However, "Cherry and Virgin" necessitated a fundamentally different workflow. Each protagonist had to meticulously retain their individual visual identity, meaning that several artists, each specializing in a particular character’s style, often had to contribute to the same sequence. Kawajiri explained the inherent difficulty: "Normally, one animator would handle one cut. In this case, different people had to draw the individual characters, so completing a single shot required the involvement of several artists." This collaborative, yet fragmented, artistic process meant that drawings created by disparate individuals had to be precisely coordinated within a single composition, all while preserving the characters’ contrasting appearances and ensuring that their movements and interactions still felt organically connected and visually coherent. The challenge was not merely technical but also artistic, demanding a high degree of communication and precise execution to weave these distinct visual threads into a cohesive narrative tapestry.
Adding another layer to this multi-stylistic approach, a third significant character in the film is presented through a three-dimensional digital avatar. Kawajiri revealed that this figure was partly inspired by the phenomenon of VTubers (Virtual YouTubers) and online personalities among his own acquaintances who utilize virtual characters while streaming video games or engaging with online audiences. The contrast between the typically attractive and idealized digital avatar and the middle-aged man operating it was conceived primarily as a visual joke, rather than a broad critique of virtual entertainment or online identities. The director felt that this character naturally belonged in a three-dimensional form because the avatar itself serves as a deliberately constructed and curated online identity, distinct from the physical self. This incorporation of contemporary digital culture further underscores the film’s exploration of identity, self-perception, and the various ways individuals present themselves in an increasingly virtual world.
The Multi-Faceted Role of Takashi Okado: Actor, Performer, Animator
Takashi Okado’s involvement in "Cherry and Virgin" extended far beyond the conventional duties of a voice actor, embodying a truly unique and comprehensive contribution to the film’s creation. Given that the production relied heavily on rotoscoping, Okado first performed the character of Ryo in live-action footage. These filmed movements then served as the fundamental visual references for the animated version of the character, providing the animators with a detailed guide for gestures, expressions, and overall physicality.
Consequently, Okado functioned simultaneously as a voice actor, a live-action performer, and, remarkably, also assisted with parts of the drawing process, granting him an unusually extensive and intimate involvement in the construction and realization of his character. This hands-on engagement allowed for a profound synthesis between the actor’s interpretation and the animated outcome. "I played the main character, but I was also filmed for the rotoscoping," Okado articulated. "I performed as a live-action actor, provided the voice and helped with the animation. It was a very enjoyable way to participate in the project." This statement highlights not only the demanding nature of his role but also the evident passion and satisfaction he derived from such a deeply collaborative creative process.
Kawajiri had previously introduced Okado to an early version of the screenplay and his earlier short film, "A Japanese Boy Who Draws." The director was profoundly impressed by Okado’s palpable enthusiasm and his unwavering willingness to commit to a production that operated with a notably small team and inherently limited resources. Much of the intensive work on "Cherry and Virgin" commenced during the tumultuous period of the COVID-19 pandemic, a time when production schedules globally were frequently disrupted, and ordinary working arrangements became extraordinarily challenging. Despite these unforeseen delays and practical restrictions, Kawajiri lauded Okado and Yaeko Kiyose, who performs the role of Ami, for their steadfast commitment and resilience. According to the director, the successful execution of the rotoscoped material, which forms the visual backbone of the film, would have been utterly impossible without the dedicated cooperation and consistent live-action performances of these two principal actors. Their foundational live-action work established the physical blueprint from which the animation team could meticulously construct the protagonists’ nuanced gestures, subtle expressions, and intricate interactions, ensuring a seamless and believable animated portrayal.
Casting for Authenticity and Passion: Beyond the Conventional Audition
The modest scale of "Cherry and Virgin"’s production inherently precluded the filmmakers from organizing an extensive, conventional audition process, which typically involves numerous rounds and a broad talent search. Instead, Masanao Kawajiri adopted a more organic and focused approach, actively seeking collaborators who not only demonstrated a genuine enthusiasm for the project’s unique vision but also possessed some degree of familiarity with, and appreciation for, manga culture. This tailored casting strategy aimed to find individuals whose personal backgrounds and interests resonated with the film’s themes and characters.
Takashi Okado proved to be an exceptionally suitable choice for the role of Ryo, largely because of his personal experience with drawing and independently producing manga. These parallels between the actor’s real life and the protagonist’s professional aspirations significantly informed his performance, allowing him to tap into an authentic understanding of Ryo’s world, even though Okado did not share all of Ryo’s specific professional characteristics, such as creating erotic manga.
In a dedicated effort to prepare for the part and fully immerse himself in Ryo’s psyche, Okado initially attempted to create erotic manga himself. He quickly encountered the unforeseen complexities and challenges inherent in producing convincing erotic artwork, a task he found far more demanding than anticipated. This particular experiment was ultimately abandoned, but the learning experience was invaluable. Instead, Okado channeled his creative energy into completing a non-erotic manga, which he then successfully sold at Comitia, the large and highly influential Tokyo convention devoted to original self-published comics. This hands-on experience provided him with an invaluable, first-hand understanding of the practical and emotional demands involved in the entire process of drawing, completing, and ultimately presenting a manga to a public audience. "I wanted to try drawing erotic manga, but I couldn’t do it," Okado admitted, highlighting the difficulty. "It was extremely difficult. I drew a non-adult manga instead and sold it at Comitia, so I could experience what it meant to create and sell my own work." This dedication to method acting, rooted in the actual craft of manga creation, undeniably enriched his portrayal of Ryo.
Kawajiri further augmented his research and creative process by consulting with Katsuya Takayanagi, the accomplished artist responsible for Ryo’s distinctive character design and an experienced creator of adult manga. The director and Takayanagi engaged in extensive collaboration throughout the development of both the screenplay and the visual material. Their ongoing conversations and insights profoundly influenced revisions to the story, ensuring that the portrayal of the manga world and its characters was grounded in authentic industry knowledge and artistic sensibility. The filmmaker also noted that older stereotypes often depicted erotic manga artists as socially inexperienced individuals attempting to illustrate subjects about which they knew little. His thorough research, however, suggested that this outdated image no longer accurately represented much of the contemporary industry, which is populated by diverse and often highly professional artists.
Rotoscoping: An Artistic and Financial Imperative
More than 90 percent of "Cherry and Virgin" was developed through the meticulous and labor-intensive process of rotoscoping, a technique that served both as a deliberate aesthetic choice and a pragmatic financial and logistical solution for the independent production. Rotoscoping, a cinematic technique dating back to the early 20th century with pioneers like Max Fleischer, involves animators tracing over live-action footage frame by frame. This method, famously used in classics like Disney’s Snow White and the Seven Dwarfs and more recently in films such as Waking Life and A Scanner Darkly, offers a distinct aesthetic that blends the fluidity of live performance with the expressive potential of animation.
Kawajiri’s production workflow for "Cherry and Virgin" began with the development of the screenplay and rough storyboards, establishing the narrative backbone. Following this, simplified live-action versions of the scenes were filmed at accessible locations, utilizing the core cast. This footage was then meticulously edited into a complete live-action reference version. This comprehensive reference established the precise timing, framing, character performances, and overall movement for the entire animated production. With this live-action blueprint in hand, animators were then tasked with transforming these filmed images into the finished, stylistically distinct characters and environments of the film.
This structured process proved invaluable for Kawajiri in maintaining tight creative control over composition and staging, even while working with an animation team that comprised artists of varying experience levels. Several animators were recruited online, including beginners who might typically struggle with independently designing complex layouts or determining optimal camera positions. By resolving these intricate elements during the live-action filming stage, Kawajiri was able to provide the animation team with an exceptionally precise visual guide for every shot. Therefore, rotoscoping functioned not only as a deliberate aesthetic choice, yielding the film’s unique visual texture, but also as a highly effective method for streamlining the production process, reducing the time and budget typically required for extensive revisions and ensuring stylistic consistency across diverse artistic contributions.
Despite its advantages, the rotoscoping process itself involved numerous complex stages and demanded meticulous attention to detail. Every subtle live-action movement, every nuance of performance, had to be faithfully translated into the appropriate drawing style, a task made even more intricate by the film’s multi-stylistic approach. Scenes featuring both Ryo and Ami, for instance, required the coordinated efforts of separate artists, each responsible for their respective character’s distinct visual identity, to be seamlessly combined within a single frame, a testament to the advanced coordination and technical skill of the animation team.
Navigating the Modern Animation Landscape: Challenges and AI’s Shadow
Kawajiri painted a nuanced picture of the contemporary manga and animation sectors in Japan, describing them as being in a paradoxical period of both significant expansion and profound uncertainty. While Japanese productions continue to maintain a strong international competitive edge and enjoy immense global popularity, artists within these industries face increasingly intense workloads as studios strive relentlessly to satisfy a rapidly growing global demand for content. This relentless pace often comes at a considerable human cost, echoing concerns widely discussed within the animation community regarding sustainability and artist welfare.
Adding another layer of complexity and an unresolved question mark to this dynamic landscape is the rapid development of generative artificial intelligence (AI). Kawajiri articulated the prevailing uncertainty within the industry, stating that it remains unclear whether AI will ultimately evolve into a valuable tool that effectively reduces repetitive labor and streamlines production processes, thereby potentially easing the burden on human artists, or whether it will primarily lead to job displacement and a reduction in the overall number of professional artists employed. This ongoing debate highlights a critical juncture for the creative industries, grappling with technological advancement’s dual potential for innovation and disruption.
Irrespective of technological developments, the working conditions within the Japanese animation and manga industries remain physically demanding. Kawajiri drew a compelling comparison, likening the careers of manga artists and animators to those of athletes, whose professional longevity can critically depend on how long their bodies can withstand continuous physical strain. Long hours of intricate drawing and repetitive tasks can lead to chronic conditions such as tendonitis, carpal tunnel syndrome, and other debilitating injuries. The director observed that younger artists, particularly, sometimes approach their work with a mindset of pushing their physical limits, asking themselves how intensely they can exert themselves before their bodies are no longer physically capable of continuing their demanding craft. "It is almost like the life of an athlete," Kawajiri reflected. "People wonder how hard they can push their bodies while they are still young and how much they can produce before they become too old for the work." This stark comparison underscores the often-unseen physical toll behind the creation of beloved animated content and comics, shedding light on the human sacrifice embedded within the industry’s success.
Crafting Emotional Resonance: Mixing Comedy, Sadness, and Intimacy
Kawajiri identified the sequence immediately preceding Ryo and Ami’s first night together as the part of the production that most successfully encapsulated his distinctive directorial style and thematic intentions. This particular scene is a masterclass in emotional complexity: misunderstandings arise, causing both characters to experience a profound loss of confidence and to reconsider the impending encounter, only to eventually find their way back to each other through a delicate balance of vulnerability and hesitant communication.
In crafting this pivotal sequence, the director consciously attempted to layer multiple, often contradictory, emotions within the same narrative moment. The audience is invited to laugh at the protagonists’ palpable awkwardness and social discomfort, recognizing the relatable humor in their fumbling attempts at intimacy. Simultaneously, viewers are encouraged to acknowledge the profound seriousness of their underlying insecurities and the inherent sadness stemming from their struggle to effectively communicate their true feelings. Kawajiri expressed his satisfaction that this scene achieved the precise tonal uncertainty he had meticulously sought throughout the entire production: viewers may not immediately or unequivocally know whether they should find the moment amusing, painfully relatable, or genuinely romantic, a testament to the film’s nuanced exploration of human connection.
Takashi Okado, on the other hand, selected a more specific, personal favorite moment from the film. He highlighted the scene where his character dramatically kicks open a door, revealing a palpable sense of pride and accomplishment in the fact that he had personally worked on the animation for that particular action sequence. This anecdote underscores the uniquely collaborative and hands-on nature of "Cherry and Virgin"’s production, where the lines between actor, animator, and storyteller were often blurred.
While their chosen favorite moments differed in scale and focus, both Kawajiri’s and Okado’s selections reflected the unusually collaborative character of "Cherry and Virgin." In this innovative production, performers, character designers, and animators influenced not only how the characters sounded and moved but also, more profoundly, how their stories were conceived and written. This deeply integrated approach, blending personal experience with technical innovation and artistic collaboration, ultimately produced a film that is as visually distinctive as it is emotionally resonant, offering a fresh perspective on the challenges and joys of human connection in the modern age. "Cherry and Virgin" stands as a compelling example of how pushing boundaries in animation can create a richer, more authentic storytelling experience, cementing its place as a noteworthy entry in contemporary Japanese cinema.

